Searched refs:man_type (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cEnhancedLayoutsTests.cpp | 9780 const Utils::Type& man_type = test_case.m_man_type; in test() local 9781 const GLchar* man_type_name = man_type.GetGLSLTypeName(); in test() 9912 const Utils::Type& man_type = getType(j); in test() local 9913 const GLuint man_align = man_type.GetBaseAlignment(false); in test() 9914 const GLuint man_size = man_type.GetActualAlignment(1 /* align */, false /* is_array*/); in test() 9918 const GLuint man_after_off = man_type.GetActualOffset(man_after_start, man_size); in test() 9920 const GLuint man_before_off = man_type.GetActualOffset(man_before_start, man_size); in test() 9931 testCase test_case = { boy_offset, boy_type, man_before_off, man_type, in test() 9939 testCase test_case = { boy_offset, boy_type, man_after_off, man_type, in test() 9946 … testCase test_case = { boy_offset, boy_type, boy_offset, man_type, (Utils::Shader::STAGES)stage }; in test() [all …]
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