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Searched refs:man_type (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.cpp9780 const Utils::Type& man_type = test_case.m_man_type; in test() local
9781 const GLchar* man_type_name = man_type.GetGLSLTypeName(); in test()
9912 const Utils::Type& man_type = getType(j); in test() local
9913 const GLuint man_align = man_type.GetBaseAlignment(false); in test()
9914 const GLuint man_size = man_type.GetActualAlignment(1 /* align */, false /* is_array*/); in test()
9918 const GLuint man_after_off = man_type.GetActualOffset(man_after_start, man_size); in test()
9920 const GLuint man_before_off = man_type.GetActualOffset(man_before_start, man_size); in test()
9931 testCase test_case = { boy_offset, boy_type, man_before_off, man_type, in test()
9939 testCase test_case = { boy_offset, boy_type, man_after_off, man_type, in test()
9946 … testCase test_case = { boy_offset, boy_type, boy_offset, man_type, (Utils::Shader::STAGES)stage }; in test()
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