Searched refs:mapFaceNdxToFace (Results 1 – 1 of 1) sorted by relevance
425 deUint32 mapFaceNdxToFace (int ndx) in mapFaceNdxToFace() function560 computeQuadTexCoordCube(texCoord, glu::getCubeFaceFromGL(mapFaceNdxToFace(currentImage))); in computeQuadTexCoords()768 const deUint32 glTarget = (target == GL_TEXTURE_CUBE_MAP ? mapFaceNdxToFace(faceNdx) : target); in genericTexImage()1517 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in renderTextureCubemap()1540 levels[glu::getCubeFaceFromGL(mapFaceNdxToFace(faceNdx))] = &(levelAccesses[faceNdx][0]); in renderTextureCubemap()