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Searched refs:mapGLChannelType (Results 1 – 1 of 1) sorted by relevance

/external/deqp/framework/opengl/
DgluTextureUtil.cpp396 static tcu::TextureFormat::ChannelType mapGLChannelType (deUint32 dataType, bool normalized) in mapGLChannelType() function
443 case GL_ALPHA: return TextureFormat(TextureFormat::A, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
444 case GL_LUMINANCE: return TextureFormat(TextureFormat::L, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
445 …case GL_LUMINANCE_ALPHA: return TextureFormat(TextureFormat::LA, mapGLChannelType(dataType, true)… in mapGLTransferFormat()
446 case GL_RGB: return TextureFormat(TextureFormat::RGB, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
447 case GL_RGBA: return TextureFormat(TextureFormat::RGBA, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
448 case GL_BGRA: return TextureFormat(TextureFormat::BGRA, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
449 case GL_RG: return TextureFormat(TextureFormat::RG, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
450 case GL_RED: return TextureFormat(TextureFormat::R, mapGLChannelType(dataType, true)); in mapGLTransferFormat()
451 …case GL_RGBA_INTEGER: return TextureFormat(TextureFormat::RGBA, mapGLChannelType(dataType, false)… in mapGLTransferFormat()
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