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Searched refs:maskW01Q (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DConstants.cpp254 maskW01Q[i][0] = -(i >> 0 & 1); in Constants()
255 maskW01Q[i][1] = -(i >> 1 & 1); in Constants()
256 maskW01Q[i][2] = -(i >> 0 & 1); in Constants()
257 maskW01Q[i][3] = -(i >> 1 & 1); in Constants()
DConstants.hpp66 word4 maskW01Q[4]; member
DPixelRoutine.cpp1803 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1804 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
1820 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1821 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
/external/swiftshader/src/Pipeline/
DConstants.cpp254 maskW01Q[i][0] = -(i >> 0 & 1); in Constants()
255 maskW01Q[i][1] = -(i >> 1 & 1); in Constants()
256 maskW01Q[i][2] = -(i >> 0 & 1); in Constants()
257 maskW01Q[i][3] = -(i >> 1 & 1); in Constants()
DConstants.hpp66 word4 maskW01Q[4]; member
DPixelRoutine.cpp1574 current.x &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1575 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
1591 current.y &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1592 masked &= *Pointer<Short4>(constants + OFFSET(Constants,maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()