Searched refs:mask_export (Results 1 – 2 of 2) sorted by relevance
2440 unsigned z_export = 0, stencil_export = 0, mask_export = 0; in r600_update_ps_state() local2499 mask_export = 1; in r600_update_ps_state()2503 db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(mask_export); in r600_update_ps_state()2575 shader->ps_depth_export = z_export | stencil_export | mask_export; in r600_update_ps_state()
3256 unsigned z_export = 0, stencil_export = 0, mask_export = 0; in evergreen_update_ps_state() local3329 mask_export = 1; in evergreen_update_ps_state()3336 db_shader_control |= S_02880C_MASK_EXPORT_ENABLE(mask_export); in evergreen_update_ps_state()3423 shader->ps_depth_export = z_export | stencil_export | mask_export; in evergreen_update_ps_state()