Searched refs:matSize (Results 1 – 2 of 2) sorted by relevance
840 int matSize = getDataTypeMatrixNumRows(varType); in createMatrixSubscriptCase() local841 const char* matSizeName = getIntUniformName(matSize); in createMatrixSubscriptCase()842 DataType vecType = getDataTypeFloatVec(matSize); in createMatrixSubscriptCase()861 if (matSize >= 2) op << ", ui_one"; in createMatrixSubscriptCase()862 if (matSize >= 3) op << ", ui_two"; in createMatrixSubscriptCase()863 if (matSize >= 4) op << ", ui_three"; in createMatrixSubscriptCase()889 if (matSize >= 2) op << " tmp[1] = ${VEC_TYPE}(coords.yzwx) * 0.5;\n"; in createMatrixSubscriptCase()890 if (matSize >= 3) op << " tmp[2] = ${VEC_TYPE}(coords.zwxy) * 0.25;\n"; in createMatrixSubscriptCase()891 if (matSize >= 4) op << " tmp[3] = ${VEC_TYPE}(coords.wxyz) * 0.125;\n"; in createMatrixSubscriptCase()896 if (matSize >= 2) op << " tmp[ui_one] = ${VEC_TYPE}(coords.yzwx) * 0.5;\n"; in createMatrixSubscriptCase()[all …]
1232 const int matSize = type.computeNumComponents(); in addShapeConversion() local1241 for (int x = 0; x < matSize; ++x) in addShapeConversion()