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Searched refs:matType (Results 1 – 7 of 7) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmCompositeInsertTests.cpp58 string matType = getMatrixType(cols, rows); in getMatrixDeclarations() local
59 …string matDecl = string(" ") + matType + " = OpTypeMatrix " + colType + " " + de::to… in getMatrixDeclarations()
60 string outputDecl = string(" %Output = OpTypeStruct ") + matType + "\n"; in getMatrixDeclarations()
97 string matType = getMatrixType(cols, rows); in getMatrixCompositeInserts() local
98 string ret = " %tmp0 = OpLoad " + matType + " %mat\n"; in getMatrixCompositeInserts()
101 …ret += " %tmp" + de::toString(c + 1) + " = OpCompositeInsert " + matType + " %iden… in getMatrixCompositeInserts()
291 string matType = getMatrixType(cols, rows); in addComputeMatrixCompositeInsertTests() local
311 " %_ptr_Function_mat = OpTypePointer Function " + matType + "\n" in addComputeMatrixCompositeInsertTests()
312 " %_ptr_Uniform_mat = OpTypePointer Uniform " + matType + "\n" in addComputeMatrixCompositeInsertTests()
371 string matType = getMatrixType(cols, rows); in addGraphicsMatrixCompositeInsertTests() local
[all …]
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp748 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName);
1024 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument
1028 switch (matType) in genGLSLMatToVec3Reduction()
1160 DataType matType = matrixTypes[matTypeNdx]; in init() local
1161 const char* matTypeName = getDataTypeName(matType); in init()
1168 ShaderInput matIn (inputType, matType, precision); in init()
1181 DataType vecType = getDataTypeFloatVec(getDataTypeMatrixNumColumns(matType)); in init()
1196 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
1211 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1378 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName);
1702 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument
1706 switch (matType) in genGLSLMatToVec3Reduction()
1871 DataType matType = matrixTypes[matTypeNdx]; in init() local
1872 int numCols = getDataTypeMatrixNumColumns(matType); in init()
1873 int numRows = getDataTypeMatrixNumRows(matType); in init()
1874 const char* matTypeName = getDataTypeName(matType); in init()
1881 ShaderInput matIn (inputType, matType, precision); in init()
1922 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
1947 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp1625 std::string genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* varName);
1918 std::string ShaderMatrixCase::genGLSLMatToVec3Reduction (const glu::DataType& matType, const char* … in genGLSLMatToVec3Reduction() argument
1922 switch (matType) in genGLSLMatToVec3Reduction()
2059 DataType matType = matrixTypes[matTypeNdx]; in init() local
2060 int numCols = getDataTypeMatrixNumColumns(matType); in init()
2061 int numRows = getDataTypeMatrixNumRows(matType); in init()
2062 const char* matTypeName = getDataTypeName(matType); in init()
2069 ShaderInput matIn (inputType, matType, precision); in init()
2110 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
2135 …put otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision); in init()
/external/deqp-deps/glslang/Test/baseResults/
Dhlsl.matType.frag.out1 hlsl.matType.frag
Dhlsl.matType.bool.frag.out1 hlsl.matType.bool.frag
Dhlsl.matType.int.frag.out1 hlsl.matType.int.frag