Searched refs:materialAmbient (Results 1 – 5 of 5) sorted by relevance
403 void VertexProcessor::setMaterialAmbient(const Color<float> &materialAmbient) in setMaterialAmbient() argument405 ff.materialAmbient[0] = materialAmbient.r; in setMaterialAmbient()406 ff.materialAmbient[1] = materialAmbient.g; in setMaterialAmbient()407 ff.materialAmbient[2] = materialAmbient.b; in setMaterialAmbient()408 ff.materialAmbient[3] = materialAmbient.a; in setMaterialAmbient()
171 float4 materialAmbient; member236 void setMaterialAmbient(const Color<float> &materialAmbient);
404 …Float4 materialAmbient = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialAmbient)); // FIXME:… in pipeline() local406 ambient.x = ambient.x * materialAmbient.x; in pipeline()407 ambient.y = ambient.y * materialAmbient.y; in pipeline()408 ambient.z = ambient.z * materialAmbient.z; in pipeline()
193 materialAmbient = {0.2f, 0.2f, 0.2f, 1.0f}; in Context()707 materialAmbient.red = red; in setMaterialAmbient()708 materialAmbient.green = green; in setMaterialAmbient()709 materialAmbient.blue = blue; in setMaterialAmbient()710 materialAmbient.alpha = alpha; in setMaterialAmbient()1987 …setMaterialAmbient(sw::Color<float>(materialAmbient.red, materialAmbient.green, materialAmbient.bl… in applyState()
614 Color materialAmbient; variable