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Searched refs:materialDiffuse (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.cpp307 …diff.x = diff.y = diff.z = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse)); // FIXM… in pipeline()
412 Vector4f materialDiffuse = v[Color0]; in pipeline() local
414 ambient.x = ambient.x * materialDiffuse.x; in pipeline()
415 ambient.y = ambient.y * materialDiffuse.y; in pipeline()
416 ambient.z = ambient.z * materialDiffuse.z; in pipeline()
462 …o[C0].w = Float4(*Pointer<Float4>(data + OFFSET(DrawData,ff.materialDiffuse[0]))).wwww; // FIXME… in pipeline()
/external/swiftshader/src/Renderer/
DVertexProcessor.cpp413 ff.materialDiffuse[0] = diffuseColor.r; in setMaterialDiffuse()
414 ff.materialDiffuse[1] = diffuseColor.g; in setMaterialDiffuse()
415 ff.materialDiffuse[2] = diffuseColor.b; in setMaterialDiffuse()
416 ff.materialDiffuse[3] = diffuseColor.a; in setMaterialDiffuse()
DVertexProcessor.hpp166 float4 materialDiffuse; member
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp194 materialDiffuse = {0.8f, 0.8f, 0.8f, 1.0f}; in Context()
715 materialDiffuse.red = red; in setMaterialDiffuse()
716 materialDiffuse.green = green; in setMaterialDiffuse()
717 materialDiffuse.blue = blue; in setMaterialDiffuse()
718 materialDiffuse.alpha = alpha; in setMaterialDiffuse()
1988 …setMaterialDiffuse(sw::Color<float>(materialDiffuse.red, materialDiffuse.green, materialDiffuse.bl… in applyState()
DContext.h615 Color materialDiffuse; variable