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Searched refs:materialEmission (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.cpp397 ff.materialEmission[0] = emission.r; in setMaterialEmission()
398 ff.materialEmission[1] = emission.g; in setMaterialEmission()
399 ff.materialEmission[2] = emission.b; in setMaterialEmission()
400 ff.materialEmission[3] = emission.a; in setMaterialEmission()
DVertexProcessor.hpp170 float4 materialEmission; member
/external/swiftshader/src/Shader/
DVertexPipeline.cpp435 …Float4 materialEmission = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialEmission)); // FIXM… in pipeline() local
437 o[C0].x = o[C0].x + materialEmission.x; in pipeline()
438 o[C0].y = o[C0].y + materialEmission.y; in pipeline()
439 o[C0].z = o[C0].z + materialEmission.z; in pipeline()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp196 materialEmission = {0.0f, 0.0f, 0.0f, 1.0f}; in Context()
731 materialEmission.red = red; in setMaterialEmission()
732 materialEmission.green = green; in setMaterialEmission()
733 materialEmission.blue = blue; in setMaterialEmission()
734 materialEmission.alpha = alpha; in setMaterialEmission()
1990 …MaterialEmission(sw::Color<float>(materialEmission.red, materialEmission.green, materialEmission.b… in applyState()
DContext.h617 Color materialEmission; variable