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Searched refs:materialShininess (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Renderer/
DVertexProcessor.hpp168 float materialShininess; member
DVertexProcessor.cpp429 ff.materialShininess = specularPower; in setMaterialShininess()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h618 GLfloat materialShininess; variable
DContext.cpp197 materialShininess = 0.0f; in Context()
739 materialShininess = shininess; in setMaterialShininess()
1991 device->setMaterialShininess(materialShininess); in applyState()
/external/swiftshader/src/Shader/
DVertexPipeline.cpp336 pow = *Pointer<Float>(data + OFFSET(DrawData,ff.materialShininess)); in pipeline()