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Searched refs:materialSpecular (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.cpp357 …Float4 materialSpecular = *Pointer<Float4>(data + OFFSET(DrawData,ff.materialSpecular)); // FIXM… in pipeline() local
359 spec.x = materialSpecular.x; in pipeline()
360 spec.y = materialSpecular.y; in pipeline()
361 spec.z = materialSpecular.z; in pipeline()
420 Vector4f materialSpecular = v[Color1]; in pipeline() local
422 ambient.x = ambient.x * materialSpecular.x; in pipeline()
423 ambient.y = ambient.y * materialSpecular.y; in pipeline()
424 ambient.z = ambient.z * materialSpecular.z; in pipeline()
443 Vector4f materialSpecular = v[Color0]; in pipeline() local
445 o[C0].x = o[C0].x + materialSpecular.x; in pipeline()
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/external/swiftshader/src/Renderer/
DVertexProcessor.cpp421 ff.materialSpecular[0] = specularColor.r; in setMaterialSpecular()
422 ff.materialSpecular[1] = specularColor.g; in setMaterialSpecular()
423 ff.materialSpecular[2] = specularColor.b; in setMaterialSpecular()
424 ff.materialSpecular[3] = specularColor.a; in setMaterialSpecular()
DVertexProcessor.hpp167 float4 materialSpecular; member
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c642 static GLfloat materialSpecular[] = { 1.f, 1.f, 1.f, 1.f }; in appInit() local
688 glUniform4fv(sShaderLit.light_0_specular, 1, materialSpecular); in appInit()
694 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, materialSpecular); in appInit()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp195 materialSpecular = {0.0f, 0.0f, 0.0f, 1.0f}; in Context()
723 materialSpecular.red = red; in setMaterialSpecular()
724 materialSpecular.green = green; in setMaterialSpecular()
725 materialSpecular.blue = blue; in setMaterialSpecular()
726 materialSpecular.alpha = alpha; in setMaterialSpecular()
1989 …MaterialSpecular(sw::Color<float>(materialSpecular.red, materialSpecular.green, materialSpecular.b… in applyState()
DContext.h616 Color materialSpecular; variable