Searched refs:maxAsyncDepth (Results 1 – 2 of 2) sorted by relevance
39 V8StackTraceId* externalParent, int* maxAsyncDepth) { in calculateAsyncChain() argument43 if (maxAsyncDepth) *maxAsyncDepth = debugger->maxAsyncCallChainDepth(); in calculateAsyncChain()53 if (maxAsyncDepth) *maxAsyncDepth = 0; in calculateAsyncChain()69 const V8StackTraceId& externalParent, int maxAsyncDepth) { in buildInspectorObjectCommon() argument72 return asyncParent->buildInspectorObject(debugger, maxAsyncDepth); in buildInspectorObjectCommon()89 if (maxAsyncDepth > 0) { in buildInspectorObjectCommon()91 asyncParent->buildInspectorObject(debugger, maxAsyncDepth - 1)); in buildInspectorObjectCommon()194 int maxAsyncDepth = 0; in create() local198 &maxAsyncDepth); in create()202 std::move(frames), maxAsyncDepth, asyncParent, externalParent)); in create()[all …]
84 int maxAsyncDepth,120 V8Debugger* debugger, int maxAsyncDepth) const;