Searched refs:maxAttributes (Results 1 – 2 of 2) sorted by relevance
843 const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); in iterate() local850 …m_testCtx.getLog() << TestLog::Message << "GL_MAX_VERTEX_ATTRIBS: " << maxAttributes << TestLog::E… in iterate()852 …for (int loc = maxAttributes - (arrayElementCount * m_type.getLocationSize()); loc >= 0; loc -= (a… in iterate()907 const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); in iterate() local914 …m_testCtx.getLog() << TestLog::Message << "GL_MAX_VERTEX_ATTRIBS: " << maxAttributes << TestLog::E… in iterate()916 …for (int loc = maxAttributes - arrayElementCount * m_type.getLocationSize(); loc >= 0; loc -= m_ty… in iterate()921 …attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx + maxAttributes), Attribute::LOC_UN… in iterate()922 bindings.push_back(Bind("a_" + de::toString(ndx + maxAttributes), loc)); in iterate()944 const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); in iterate() local958 for (int loc = 1 + m_type.getLocationSize() * arrayElementCount; loc < maxAttributes; loc++) in iterate()[all …]
464 const deUint32 maxAttributes = limits.maxVertexInputAttributes; in createInstance() local466 if (m_attributeInfos.size() > maxAttributes) in createInstance()468 …orted number of vertex input attributes, maxVertexInputAttributes: " + de::toString(maxAttributes); in createInstance()475 m_maxAttributes = maxAttributes; in createInstance()477 for (deUint32 i = 0; i < maxAttributes; i++) in createInstance()