Searched refs:maxBlocks (Results 1 – 3 of 3) sorted by relevance
297 EIGEN_STRONG_INLINE int maxBlocks() const { in initializeDeviceProp() function
770 int maxBlocks = 0; in init() local772 gl.getIntegerv(limitPnames[m_shaderType], &maxBlocks); in init()775 if (maxBlocks < 2 + m_numInstances) in init()
35728 uint32_t maxBlocks = std::max(inline_uniform_props.maxPerStageDescriptorInlineUniformBlocks, in TEST_F() local35730 for (uint32_t i = 0; i < 1 + maxBlocks; ++i) { in TEST_F()