Searched refs:maxCombinedImageUniforms (Results 1 – 6 of 6) sorted by relevance
98 int maxCombinedImageUniforms; member
199 …ombinedImageUniforms " << DefaultTBuiltInResource.maxCombinedImageUniforms << "\n" in GetDefaultTBuiltInResourceString()379 resources->maxCombinedImageUniforms = value; in DecodeResourceLimits()
154 builtin->maxCombinedImageUniforms = 8; in getDefaultBuiltInResources()
473 Resources.maxCombinedImageUniforms = value; in ProcessConfigFile()
155 builtin->maxCombinedImageUniforms = 8; in getDefaultBuiltInResources()
7607 …stant, maxSize, "const int gl_MaxCombinedImageUniforms = %d;", resources.maxCombinedImageUniforms); in add2ndGenerationSamplingImaging()