Searched refs:maxComputeImageUniforms (Results 1 – 6 of 6) sorted by relevance
81 int maxComputeImageUniforms; member
182 …ComputeImageUniforms " << DefaultTBuiltInResource.maxComputeImageUniforms << "\n" in GetDefaultTBuiltInResourceString()345 resources->maxComputeImageUniforms = value; in DecodeResourceLimits()
137 builtin->maxComputeImageUniforms = 8; in getDefaultBuiltInResources()
439 Resources.maxComputeImageUniforms = value; in ProcessConfigFile()
138 builtin->maxComputeImageUniforms = 8; in getDefaultBuiltInResources()
7663 …onstant, maxSize, "const int gl_MaxComputeImageUniforms = %d;", resources.maxComputeImageUniforms); in add2ndGenerationSamplingImaging()