Searched refs:maxFragmentUniformVectors (Results 1 – 8 of 8) sorted by relevance
67 int maxFragmentUniformVectors; member
168 …agmentUniformVectors " << DefaultTBuiltInResource.maxFragmentUniformVectors << "\n" in GetDefaultTBuiltInResourceString()317 resources->maxFragmentUniformVectors = value; in DecodeResourceLimits()
123 builtin->maxFragmentUniformVectors = 16; in getDefaultBuiltInResources()
258 int maxFragmentUniformVectors() const { return fMaxFragmentUniformVectors; } in maxFragmentUniformVectors() function
411 Resources.maxFragmentUniformVectors = value; in ProcessConfigFile()
124 builtin->maxFragmentUniformVectors = 16; in getDefaultBuiltInResources()
7286 …ize, "const mediump int gl_MaxFragmentUniformVectors = %d;", resources.maxFragmentUniformVectors); in add2ndGenerationSamplingImaging()