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/external/replicaisland/src/com/replica/replicaisland/
DPhysicsComponent.java98 final float maxFriction = Math.abs(gravityVector.y) * getMass() in update() local
101 if (maxFriction > Math.abs(newVelocity.x)) { in update()
105 - (maxFriction * Utils.sign(newVelocity.x))); in update()