Searched refs:maxFriction (Results 1 – 1 of 1) sorted by relevance
98 final float maxFriction = Math.abs(gravityVector.y) * getMass() in update() local101 if (maxFriction > Math.abs(newVelocity.x)) { in update()105 - (maxFriction * Utils.sign(newVelocity.x))); in update()