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Searched refs:maxStencil (Results 1 – 5 of 5) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fStencilTests.cpp459 int maxStencil = (1<<stencilBits)-1; in init()
460 if (targetStencil < maxStencil) in init()
470 int maxStencil = (1<<stencilBits)-1; in init()
471 dst.push_back(StencilOp::clearStencil((targetStencil-1)&maxStencil)); in init()
476 int maxStencil = (1<<stencilBits)-1; in init()
477 dst.push_back(StencilOp::clearStencil((targetStencil+1)&maxStencil)); in init()
514 int maxStencil = (1<<stencilBits)-1; in init()
515 if (targetStencil < maxStencil) in init()
526 int maxStencil = (1<<stencilBits)-1; in init()
527 if (targetStencil < maxStencil) in init()
/external/deqp/modules/gles2/functional/
Des2fStencilTests.cpp456 int maxStencil = (1<<stencilBits)-1; in init()
457 if (targetStencil < maxStencil) in init()
467 int maxStencil = (1<<stencilBits)-1; in init()
468 dst.push_back(StencilOp::clearStencil((targetStencil-1)&maxStencil)); in init()
473 int maxStencil = (1<<stencilBits)-1; in init()
474 dst.push_back(StencilOp::clearStencil((targetStencil+1)&maxStencil)); in init()
511 int maxStencil = (1<<stencilBits)-1; in init()
512 if (targetStencil < maxStencil) in init()
523 int maxStencil = (1<<stencilBits)-1; in init()
524 if (targetStencil < maxStencil) in init()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2852 GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; in applyState() local
2859 …vice->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil in applyState()
2869 …StencilReferenceCCW((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStenc… in applyState()
2881 …e->setStencilReferenceCCW((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil in applyState()
2891 …setStencilReference((mState.stencilBackRef < (GLint)maxStencil) ? mState.stencilBackRef : maxStenc… in applyState()
/external/deqp/modules/egl/
DteglImageFormatTests.cpp592 const deUint32 maxStencil = deBitMask32(0, numStencilBits); in invokeGLES2() local
660 const int stencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil); in invokeGLES2()
683 const int levelStencil = (int)(((float)(level + 1) * 0.1f) * (float)maxStencil); in invokeGLES2()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1842 GLuint maxStencil = (1 << stencilbuffer->getStencilSize()) - 1; in applyState() local
1847 …vice->setStencilReference((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil in applyState()
1857 …e->setStencilReferenceCCW((mState.stencilRef < (GLint)maxStencil) ? mState.stencilRef : maxStencil in applyState()