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/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp119 deInt32 maxTextureSamples = 0; in init() local
120 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init()
122 if (m_numRequestedSamples > maxTextureSamples) in init()