Searched refs:maxTextureUnits (Results 1 – 6 of 6) sorted by relevance
55 int maxTextureUnits; member
156 … << "MaxTextureUnits " << DefaultTBuiltInResource.maxTextureUnits << "\n" in GetDefaultTBuiltInResourceString()293 resources->maxTextureUnits = value; in DecodeResourceLimits()
111 builtin->maxTextureUnits = 32; in getDefaultBuiltInResources()
387 Resources.maxTextureUnits = value; in ProcessConfigFile()
112 builtin->maxTextureUnits = 32; in getDefaultBuiltInResources()
7400 …printf(builtInConstant, maxSize, "const int gl_MaxTextureUnits = %d;", resources.maxTextureUnits); in add2ndGenerationSamplingImaging()