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Searched refs:maxUniformComponents (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fInteger64StateQueryTests.cpp238 GLint maxUniformComponents = 0; in test() local
240 glGetIntegerv(m_targetMaxUniformComponentsName, &maxUniformComponents); in test()
244 …mbinedUniformComponents = GLuint64(maxUniformBlocks) * uniformBlockSize / 4 + maxUniformComponents; in test()
/external/deqp/modules/gles31/functional/
Des31fIntegerStateQueryTests.cpp542 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local
543 gl.glGetIntegerv(maxUniformComponentsEnum, &maxUniformComponents); in iterate()
546 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()
547 …, ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents, m_verifier… in iterate()
Des31fGeometryShaderTests.cpp5354 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local
5355 gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &maxUniformComponents); in iterate()
5358 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()
5360 …t int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; in iterate()
Des31fTessellationTests.cpp6556 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local
6557 gl.glGetIntegerv(m_defaultComponents, &maxUniformComponents); in iterate()
6560 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()
6562 …t int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; in iterate()