Searched refs:maxUniformComponents (Results 1 – 4 of 4) sorted by relevance
238 GLint maxUniformComponents = 0; in test() local240 glGetIntegerv(m_targetMaxUniformComponentsName, &maxUniformComponents); in test()244 …mbinedUniformComponents = GLuint64(maxUniformBlocks) * uniformBlockSize / 4 + maxUniformComponents; in test()
542 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local543 gl.glGetIntegerv(maxUniformComponentsEnum, &maxUniformComponents); in iterate()546 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()547 …, ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents, m_verifier… in iterate()
5354 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local5355 gl.glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, &maxUniformComponents); in iterate()5358 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()5360 …t int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; in iterate()
6556 StateQueryMemoryWriteGuard<glw::GLint> maxUniformComponents; in iterate() local6557 gl.glGetIntegerv(m_defaultComponents, &maxUniformComponents); in iterate()6560 …Validity(result) && maxUniformBlockSize.verifyValidity(result) && maxUniformComponents.verifyValid… in iterate()6562 …t int limit = ((int)maxUniformBlocks) * ((int)maxUniformBlockSize) / 4 + (int)maxUniformComponents; in iterate()