Searched refs:maxVaryingFloats (Results 1 – 6 of 6) sorted by relevance
59 int maxVaryingFloats; member
160 …<< "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n" in GetDefaultTBuiltInResourceString()301 resources->maxVaryingFloats = value; in DecodeResourceLimits()
115 builtin->maxVaryingFloats = 64; in getDefaultBuiltInResources()
395 Resources.maxVaryingFloats = value; in ProcessConfigFile()
116 builtin->maxVaryingFloats = 64; in getDefaultBuiltInResources()
7410 …intf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); in add2ndGenerationSamplingImaging()