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Searched refs:maxVaryingFloats (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h59 int maxVaryingFloats; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp160 …<< "MaxVaryingFloats " << DefaultTBuiltInResource.maxVaryingFloats << "\n" in GetDefaultTBuiltInResourceString()
301 resources->maxVaryingFloats = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp115 builtin->maxVaryingFloats = 64; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp395 Resources.maxVaryingFloats = value; in ProcessConfigFile()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp116 builtin->maxVaryingFloats = 64; in getDefaultBuiltInResources()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7410 …intf(builtInConstant, maxSize, "const int gl_MaxVaryingFloats = %d;", resources.maxVaryingFloats); in add2ndGenerationSamplingImaging()