Searched refs:maxVertexTextureImageUnits (Results 1 – 6 of 6) sorted by relevance
60 int maxVertexTextureImageUnits; member
161 …texTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n" in GetDefaultTBuiltInResourceString()303 resources->maxVertexTextureImageUnits = value; in DecodeResourceLimits()
116 builtin->maxVertexTextureImageUnits = 32; in getDefaultBuiltInResources()
397 Resources.maxVertexTextureImageUnits = value; in ProcessConfigFile()
7277 …e, "const mediump int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); in add2ndGenerationSamplingImaging()7382 …, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); in add2ndGenerationSamplingImaging()
117 builtin->maxVertexTextureImageUnits = 32; in getDefaultBuiltInResources()