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Searched refs:maxVertexTextureImageUnits (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h60 int maxVertexTextureImageUnits; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp161 …texTextureImageUnits " << DefaultTBuiltInResource.maxVertexTextureImageUnits << "\n" in GetDefaultTBuiltInResourceString()
303 resources->maxVertexTextureImageUnits = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp116 builtin->maxVertexTextureImageUnits = 32; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp397 Resources.maxVertexTextureImageUnits = value; in ProcessConfigFile()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7277 …e, "const mediump int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); in add2ndGenerationSamplingImaging()
7382 …, maxSize, "const int gl_MaxVertexTextureImageUnits = %d;", resources.maxVertexTextureImageUnits); in add2ndGenerationSamplingImaging()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp117 builtin->maxVertexTextureImageUnits = 32; in getDefaultBuiltInResources()