Searched refs:maxVertexUniformComponents (Results 1 – 6 of 6) sorted by relevance
58 int maxVertexUniformComponents; member
159 …texUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n" in GetDefaultTBuiltInResourceString()299 resources->maxVertexUniformComponents = value; in DecodeResourceLimits()
114 builtin->maxVertexUniformComponents = 4096; in getDefaultBuiltInResources()
393 Resources.maxVertexUniformComponents = value; in ProcessConfigFile()
115 builtin->maxVertexUniformComponents = 4096; in getDefaultBuiltInResources()
7406 …, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents); in add2ndGenerationSamplingImaging()