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Searched refs:maxVertexUniformComponents (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h58 int maxVertexUniformComponents; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp159 …texUniformComponents " << DefaultTBuiltInResource.maxVertexUniformComponents << "\n" in GetDefaultTBuiltInResourceString()
299 resources->maxVertexUniformComponents = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp114 builtin->maxVertexUniformComponents = 4096; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp393 Resources.maxVertexUniformComponents = value; in ProcessConfigFile()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp115 builtin->maxVertexUniformComponents = 4096; in getDefaultBuiltInResources()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7406 …, maxSize, "const int gl_MaxVertexUniformComponents = %d;", resources.maxVertexUniformComponents); in add2ndGenerationSamplingImaging()