Searched refs:maxVertexUniformVectors (Results 1 – 6 of 6) sorted by relevance
65 int maxVertexUniformVectors; member
166 …VertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n" in GetDefaultTBuiltInResourceString()313 resources->maxVertexUniformVectors = value; in DecodeResourceLimits()
121 builtin->maxVertexUniformVectors = 128; in getDefaultBuiltInResources()
407 Resources.maxVertexUniformVectors = value; in ProcessConfigFile()
122 builtin->maxVertexUniformVectors = 128; in getDefaultBuiltInResources()
7274 …maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors); in add2ndGenerationSamplingImaging()