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Searched refs:maxVertexUniformVectors (Results 1 – 6 of 6) sorted by relevance

/external/deqp-deps/glslang/glslang/Include/
DResourceLimits.h65 int maxVertexUniformVectors; member
/external/deqp-deps/glslang/StandAlone/
DResourceLimits.cpp166 …VertexUniformVectors " << DefaultTBuiltInResource.maxVertexUniformVectors << "\n" in GetDefaultTBuiltInResourceString()
313 resources->maxVertexUniformVectors = value; in DecodeResourceLimits()
/external/deqp/external/vulkancts/framework/vulkan/
DvkShaderToSpirV.cpp121 builtin->maxVertexUniformVectors = 128; in getDefaultBuiltInResources()
/external/vulkan-validation-layers/tests/
Dvktestframework.cpp407 Resources.maxVertexUniformVectors = value; in ProcessConfigFile()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGlSpirvTests.cpp122 builtin->maxVertexUniformVectors = 128; in getDefaultBuiltInResources()
/external/deqp-deps/glslang/glslang/MachineIndependent/
DInitialize.cpp7274 …maxSize, "const mediump int gl_MaxVertexUniformVectors = %d;", resources.maxVertexUniformVectors); in add2ndGenerationSamplingImaging()