Searched refs:max_active_uniform_length (Results 1 – 1 of 1) sorted by relevance
288 glw::GLint max_active_uniform_length = 0; in iterate() local291 gl.getProgramiv(po_id, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_active_uniform_length); in iterate()294 uniform_name = new char[max_active_uniform_length]; in iterate()329 gl.getActiveUniform(po_id, n_uniform, max_active_uniform_length, NULL, /* length */ in iterate()