Searched refs:max_combined_image_uniforms (Results 1 – 25 of 25) sorted by relevance
11565 GLint max_combined_image_uniforms = 0; in testCombinedShaderStages() local11573 glGetIntegerv(GL_MAX_COMBINED_IMAGE_UNIFORMS, &max_combined_image_uniforms); in testCombinedShaderStages()11599 if (max_combined_image_uniforms >= in testCombinedShaderStages()
7690 KHR-GL45.limits.max_combined_image_uniforms
7690 KHR-GL46.limits.max_combined_image_uniforms
7657 KHR-GL45.limits.max_combined_image_uniforms
7657 KHR-GL46.limits.max_combined_image_uniforms
7658 KHR-GL46.limits.max_combined_image_uniforms
7658 KHR-GL45.limits.max_combined_image_uniforms
2069 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
3895 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
3636 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
3699 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
3899 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
4276 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
5030 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
4962 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
4958 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
4947 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
4875 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
4991 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms
5003 dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms