Searched refs:max_label (Results 1 – 2 of 2) sorted by relevance
250 GLint max_label = 0; in iterate() local252 m_gl->getIntegerv(GL_MAX_LABEL_LENGTH, &max_label); in iterate()258 too_long_label.resize(max_label + 2); in iterate()260 for (GLint i = 0; i <= max_label; ++i) in iterate()265 too_long_label[max_label + 1] = 0; in iterate()493 m_gl->objectLabel(GL_TEXTURE /* identifier */, texture_id /* name */, max_label + 1 /* length */, in iterate()582 m_gl->objectPtrLabel(sync_id /* name */, max_label + 1 /* length */, label /* label */); in iterate()
16 unsigned max_label = (2*26+10); in get_label() local18 if (i < max_label) in get_label()