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Searched refs:max_sample_count (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_screen.h42 unsigned max_sample_count; member
Dnv30_screen.c400 if (sample_count > nv30_screen(pscreen)->max_sample_count) in nv30_screen_is_format_supported()
548 screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0); in nv30_screen_create()
549 if (screen->max_sample_count > 4) in nv30_screen_create()
550 screen->max_sample_count = 4; in nv30_screen_create()
/external/vulkan-validation-layers/layers/
Dcore_validation.cpp1629 VkSampleCountFlagBits max_sample_count = static_cast<VkSampleCountFlagBits>(0); in ValidatePipelineUnlocked() local
1632 max_sample_count = in ValidatePipelineUnlocked()
1633 std::max(max_sample_count, in ValidatePipelineUnlocked()
1638 max_sample_count = in ValidatePipelineUnlocked()
1639 std::max(max_sample_count, in ValidatePipelineUnlocked()
1643 … (pPipeline->graphicsPipelineCI.pMultisampleState->rasterizationSamples != max_sample_count)) { in ValidatePipelineUnlocked()
1650 … string_VkSampleCountFlagBits(max_sample_count), pPipeline->graphicsPipelineCI.subpass); in ValidatePipelineUnlocked()