Searched refs:max_source_attr (Results 1 – 2 of 2) sorted by relevance
342 int max_source_attr = 0; in emit_3dstate_sbe() local384 max_source_attr = MAX2(max_source_attr, source_attr); in emit_3dstate_sbe()390 sbe.VertexURBEntryReadLength = DIV_ROUND_UP(max_source_attr + 1, 2); in emit_3dstate_sbe()
939 bool two_side_color, uint32_t *max_source_attr) in genX()1020 if (*max_source_attr < source_attr + swizzling) in genX()1021 *max_source_attr = source_attr + swizzling; in genX()1047 uint32_t max_source_attr = 0; in genX() local1108 &max_source_attr); in genX()1137 *urb_entry_read_length = DIV_ROUND_UP(max_source_attr + 1, 2); in genX()