Searched refs:max_uniforms (Results 1 – 2 of 2) sorted by relevance
2230 int max_uniforms = (c->info.processor == PIPE_SHADER_VERTEX) in etna_compile_check_limits() local2248 if (num_uniforms > max_uniforms) { in etna_compile_check_limits()2250 max_uniforms); in etna_compile_check_limits()
3544 const glw::GLuint max_uniforms = max_uniform_block_size / uniform_type_member_size; in getAmountUniforms() local3546 return max_uniforms < n_uniforms ? max_uniforms : n_uniforms; in getAmountUniforms()