Searched refs:max_varyings (Results 1 – 5 of 5) sorted by relevance
414 return shader == PIPE_SHADER_FRAGMENT ? screen->specs.max_varyings in etna_screen_get_shader_param()774 screen->specs.max_varyings = 12; in etna_get_specs()777 screen->specs.max_varyings = 8; in etna_get_specs()787 if (screen->specs.max_varyings > ETNA_NUM_VARYINGS) in etna_get_specs()788 screen->specs.max_varyings = ETNA_NUM_VARYINGS; in etna_get_specs()
54 .max_varyings = 12,
122 unsigned max_varyings; member
2254 if (c->num_varyings > c->specs->max_varyings) { in etna_compile_check_limits()2256 c->specs->max_varyings); in etna_compile_check_limits()
22749 GLint max_varyings; in test() local22750 gl.getIntegerv(GL_MAX_VARYING_COMPONENTS, &max_varyings); in test()22770 if (4 * type.GetNumComponents() + 4 > (GLuint)max_varyings) in test()