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Searched refs:max_varyings (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_screen.c414 return shader == PIPE_SHADER_FRAGMENT ? screen->specs.max_varyings in etna_screen_get_shader_param()
774 screen->specs.max_varyings = 12; in etna_get_specs()
777 screen->specs.max_varyings = 8; in etna_get_specs()
787 if (screen->specs.max_varyings > ETNA_NUM_VARYINGS) in etna_get_specs()
788 screen->specs.max_varyings = ETNA_NUM_VARYINGS; in etna_get_specs()
Detnaviv_compiler_cmdline.c54 .max_varyings = 12,
Detnaviv_internal.h122 unsigned max_varyings; member
Detnaviv_compiler.c2254 if (c->num_varyings > c->specs->max_varyings) { in etna_compile_check_limits()
2256 c->specs->max_varyings); in etna_compile_check_limits()
/external/deqp/external/openglcts/modules/gl/
Dgl4cEnhancedLayoutsTests.cpp22749 GLint max_varyings; in test() local
22750 gl.getIntegerv(GL_MAX_VARYING_COMPONENTS, &max_varyings); in test()
22770 if (4 * type.GetNumComponents() + 4 > (GLuint)max_varyings) in test()