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Searched refs:may_have_scopes (Results 1 – 2 of 2) sorted by relevance

/external/elfutils/libdw/
Dlibdw_visit_scopes.c38 may_have_scopes (Dwarf_Die *die) in may_have_scopes() function
169 if (!state->child.prune && may_have_scopes (&state->child.die) in walk_children()
DChangeLog1697 (may_have_scopes): New function to replace classify_die. There's no
1700 units, and use may_have_scopes to test if recursion is needed.