Searched refs:memberAlignment (Results 1 – 5 of 5) sorted by relevance
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | linkValidate.cpp | 1466 …int memberAlignment = getBaseAlignment(*memberList[m].type, memberSize, dummyStride, layoutPacking, in getBaseAlignment() local 1468 maxAlignment = std::max(maxAlignment, memberAlignment); in getBaseAlignment() 1469 RoundToPow2(size, memberAlignment); in getBaseAlignment() 1560 int memberAlignment = getScalarAlignment(*memberList[m].type, memberSize, dummyStride, in getScalarAlignment() local 1562 maxAlignment = std::max(maxAlignment, memberAlignment); in getScalarAlignment() 1563 RoundToPow2(size, memberAlignment); in getScalarAlignment()
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D | reflection.cpp | 134 …int memberAlignment = intermediate.getMemberAlignment(*memberList[m].type, memberSize, dummyStride, in getOffset() local 139 RoundToPow2(offset, memberAlignment); in getOffset()
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D | ParseHelper.cpp | 7315 …int memberAlignment = intermediate.getMemberAlignment(*typeList[member].type, memberSize, dummyStr… in fixBlockUniformOffsets() local 7320 if (! IsMultipleOfPow2(memberQualifier.layoutOffset, memberAlignment)) in fixBlockUniformOffsets() 7345 memberAlignment = std::max(memberAlignment, memberQualifier.layoutAlign); in fixBlockUniformOffsets() 7350 RoundToPow2(offset, memberAlignment); in fixBlockUniformOffsets()
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/external/deqp-deps/glslang/hlsl/ |
D | hlslParseHelper.cpp | 8742 …int memberAlignment = intermediate.getMemberAlignment(*typeList[member].type, memberSize, dummyStr… in fixBlockUniformOffsets() local 8750 if (! IsMultipleOfPow2(memberQualifier.layoutOffset, memberAlignment)) in fixBlockUniformOffsets() 8763 memberAlignment = std::max(memberAlignment, memberQualifier.layoutAlign); in fixBlockUniformOffsets() 8768 RoundToPow2(offset, memberAlignment); in fixBlockUniformOffsets()
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/external/deqp-deps/glslang/SPIRV/ |
D | GlslangToSpv.cpp | 3637 …int memberAlignment = glslangIntermediate->getMemberAlignment(memberType, memberSize, dummyStride,… in updateMemberOffset() local 3649 memberAlignment = componentAlignment; in updateMemberOffset() 3653 glslang::RoundToPow2(currentOffset, memberAlignment); in updateMemberOffset()
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