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Searched refs:merge_true (Results 1 – 1 of 1) sorted by relevance

/external/v8/src/compiler/
Deffect-control-linearizer.cc273 Node* const merge_true = matcher.IfTrue(); in TryCloneBranch() local
275 merge_true->TrimInputCount(0); in TryCloneBranch()
278 merge_true->AppendInput(graph->zone(), merge_true_inputs[i]); in TryCloneBranch()
294 inputs[input_count] = merge_true; in TryCloneBranch()
318 true_block_data->current_control = merge_true; in TryCloneBranch()