Searched refs:mesaRead (Results 1 – 1 of 1) sorted by relevance
863 struct gl_framebuffer *mesaRead; in dri_make_current() local878 mesaRead = &read->Base; in dri_make_current()883 && mesaCtx->ReadBuffer == mesaRead) { in dri_make_current()890 if (mesaRead != mesaDraw) in dri_make_current()891 swrast_check_and_update_window_size(mesaCtx, mesaRead); in dri_make_current()895 mesaRead ); in dri_make_current()