Searched refs:mesa_visual (Results 1 – 8 of 8) sorted by relevance
290 && v->mesa_visual.level == level in save_glx_visual()291 && v->mesa_visual.numAuxBuffers == numAuxBuffers in save_glx_visual()293 && v->mesa_visual.doubleBufferMode == dbFlag in save_glx_visual()294 && v->mesa_visual.stereoMode == stereoFlag in save_glx_visual()295 && (v->mesa_visual.alphaBits > 0) == alphaFlag in save_glx_visual()296 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0) in save_glx_visual()297 && (v->mesa_visual.stencilBits >= stencil_size || stencil_size == 0) in save_glx_visual()298 && (v->mesa_visual.accumRedBits >= accumRedSize || accumRedSize == 0) in save_glx_visual()299 && (v->mesa_visual.accumGreenBits >= accumGreenSize || accumGreenSize == 0) in save_glx_visual()300 && (v->mesa_visual.accumBlueBits >= accumBlueSize || accumBlueSize == 0) in save_glx_visual()[all …]
300 _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual); in create_xmesa_buffer()320 if (vis->mesa_visual.doubleBufferMode) { in create_xmesa_buffer()340 vis->mesa_visual.haveDepthBuffer, in create_xmesa_buffer()341 vis->mesa_visual.haveStencilBuffer, in create_xmesa_buffer()342 vis->mesa_visual.haveAccumBuffer, in create_xmesa_buffer()344 vis->mesa_visual.numAuxBuffers > 0 ); in create_xmesa_buffer()528 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8) in setup_truecolor()584 v->mesa_visual.indexBits = 0; in initialize_visual_and_buffer()600 printf("X/Mesa level = %d\n", v->mesa_visual.level); in initialize_visual_and_buffer()613 if (v->mesa_visual.doubleBufferMode) { in initialize_visual_and_buffer()[all …]
78 #define GET_REDMASK(__v) __v->mesa_visual.redMask79 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask80 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
76 struct gl_config mesa_visual; /* Device independent visual parameters */ member
63 if (xmesa->xm_visual->mesa_visual.RGBAflag) {
230 && v->mesa_visual.level == level in save_glx_visual()231 && v->mesa_visual.numAuxBuffers == numAuxBuffers in save_glx_visual()232 && v->mesa_visual.samples == num_samples in save_glx_visual()234 && v->mesa_visual.rgbMode == rgbFlag in save_glx_visual()235 && v->mesa_visual.doubleBufferMode == dbFlag in save_glx_visual()236 && v->mesa_visual.stereoMode == stereoFlag in save_glx_visual()237 && (v->mesa_visual.alphaBits > 0) == alphaFlag in save_glx_visual()238 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0) in save_glx_visual()239 && (v->mesa_visual.stencilBits >= stencil_size || stencil_size == 0) in save_glx_visual()240 && (v->mesa_visual.accumRedBits >= accumRedSize || accumRedSize == 0) in save_glx_visual()[all …]
389 #define GET_REDMASK(__v) __v->mesa_visual.redMask390 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask391 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask664 v->mesa_visual.indexBits = 0; in initialize_visual_and_buffer()671 v->mesa_visual.alphaBits = 8; in initialize_visual_and_buffer()682 printf("X/Mesa level = %d\n", v->mesa_visual.level); in initialize_visual_and_buffer()802 v->mesa_visual.redMask = visinfo->red_mask; in XMesaCreateVisual()803 v->mesa_visual.greenMask = visinfo->green_mask; in XMesaCreateVisual()804 v->mesa_visual.blueMask = visinfo->blue_mask; in XMesaCreateVisual()814 v->mesa_visual.visualRating = visualCaveat; in XMesaCreateVisual()[all …]
288 struct gl_config mesa_visual;/* Device independent visual parameters */ member