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Searched refs:mesa_visual (Results 1 – 8 of 8) sorted by relevance

/external/mesa3d/src/mesa/drivers/x11/
Dfakeglx.c290 && v->mesa_visual.level == level in save_glx_visual()
291 && v->mesa_visual.numAuxBuffers == numAuxBuffers in save_glx_visual()
293 && v->mesa_visual.doubleBufferMode == dbFlag in save_glx_visual()
294 && v->mesa_visual.stereoMode == stereoFlag in save_glx_visual()
295 && (v->mesa_visual.alphaBits > 0) == alphaFlag in save_glx_visual()
296 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0) in save_glx_visual()
297 && (v->mesa_visual.stencilBits >= stencil_size || stencil_size == 0) in save_glx_visual()
298 && (v->mesa_visual.accumRedBits >= accumRedSize || accumRedSize == 0) in save_glx_visual()
299 && (v->mesa_visual.accumGreenBits >= accumGreenSize || accumGreenSize == 0) in save_glx_visual()
300 && (v->mesa_visual.accumBlueBits >= accumBlueSize || accumBlueSize == 0) in save_glx_visual()
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Dxm_api.c300 _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual); in create_xmesa_buffer()
320 if (vis->mesa_visual.doubleBufferMode) { in create_xmesa_buffer()
340 vis->mesa_visual.haveDepthBuffer, in create_xmesa_buffer()
341 vis->mesa_visual.haveStencilBuffer, in create_xmesa_buffer()
342 vis->mesa_visual.haveAccumBuffer, in create_xmesa_buffer()
344 vis->mesa_visual.numAuxBuffers > 0 ); in create_xmesa_buffer()
528 if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8) in setup_truecolor()
584 v->mesa_visual.indexBits = 0; in initialize_visual_and_buffer()
600 printf("X/Mesa level = %d\n", v->mesa_visual.level); in initialize_visual_and_buffer()
613 if (v->mesa_visual.doubleBufferMode) { in initialize_visual_and_buffer()
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Dxmesa_x.h78 #define GET_REDMASK(__v) __v->mesa_visual.redMask
79 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask
80 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
DxmesaP.h76 struct gl_config mesa_visual; /* Device independent visual parameters */ member
Dxm_line.c63 if (xmesa->xm_visual->mesa_visual.RGBAflag) {
/external/mesa3d/src/gallium/state_trackers/glx/xlib/
Dglx_api.c230 && v->mesa_visual.level == level in save_glx_visual()
231 && v->mesa_visual.numAuxBuffers == numAuxBuffers in save_glx_visual()
232 && v->mesa_visual.samples == num_samples in save_glx_visual()
234 && v->mesa_visual.rgbMode == rgbFlag in save_glx_visual()
235 && v->mesa_visual.doubleBufferMode == dbFlag in save_glx_visual()
236 && v->mesa_visual.stereoMode == stereoFlag in save_glx_visual()
237 && (v->mesa_visual.alphaBits > 0) == alphaFlag in save_glx_visual()
238 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0) in save_glx_visual()
239 && (v->mesa_visual.stencilBits >= stencil_size || stencil_size == 0) in save_glx_visual()
240 && (v->mesa_visual.accumRedBits >= accumRedSize || accumRedSize == 0) in save_glx_visual()
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Dxm_api.c389 #define GET_REDMASK(__v) __v->mesa_visual.redMask
390 #define GET_GREENMASK(__v) __v->mesa_visual.greenMask
391 #define GET_BLUEMASK(__v) __v->mesa_visual.blueMask
664 v->mesa_visual.indexBits = 0; in initialize_visual_and_buffer()
671 v->mesa_visual.alphaBits = 8; in initialize_visual_and_buffer()
682 printf("X/Mesa level = %d\n", v->mesa_visual.level); in initialize_visual_and_buffer()
802 v->mesa_visual.redMask = visinfo->red_mask; in XMesaCreateVisual()
803 v->mesa_visual.greenMask = visinfo->green_mask; in XMesaCreateVisual()
804 v->mesa_visual.blueMask = visinfo->blue_mask; in XMesaCreateVisual()
814 v->mesa_visual.visualRating = visualCaveat; in XMesaCreateVisual()
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Dxm_api.h288 struct gl_config mesa_visual;/* Device independent visual parameters */ member