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Searched refs:miItr (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DSlotIndexes.cpp81 for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end(); in runOnMachineFunction() local
82 miItr != miEnd; ++miItr) { in runOnMachineFunction()
83 MachineInstr *mi = miItr; in runOnMachineFunction()
DSpiller.cpp137 MachineBasicBlock::iterator miItr(mi); in trivialSpillEverywhere() local
139 tii->loadRegFromStackSlot(*mi->getParent(), miItr, newVReg, ss, trc, in trivialSpillEverywhere()
141 MachineInstr *loadInstr(prior(miItr)); in trivialSpillEverywhere()
153 tii->storeRegToStackSlot(*mi->getParent(), llvm::next(miItr), newVReg, in trivialSpillEverywhere()
155 MachineInstr *storeInstr(llvm::next(miItr)); in trivialSpillEverywhere()
DSplitter.cpp404 for (MachineBasicBlock::iterator miItr = mbb.begin(), miEnd = mbb.end(); in updateTerminators() local
405 miItr != miEnd; ++miItr) { in updateTerminators()
406 if (lis->isNotInMIMap(miItr)) { in updateTerminators()
407 lis->InsertMachineInstrInMaps(miItr); in updateTerminators()
DRegAllocPBQP.cpp356 for (MachineBasicBlock::const_iterator miItr = mbb->begin(), in build() local
358 miItr != miEnd; ++miItr) { in build()
359 const MachineInstr *mi = &*miItr; in build()