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Searched refs:minLOD (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1231 float minLOD; member
1254 float minLOD; member
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd_vgpu10.c1023 float minLOD, in SVGA3D_vgpu10_DefineSamplerState() argument
1032 borderColor, minLOD, in SVGA3D_vgpu10_DefineSamplerState()
Dsvga_cmd.h597 float minLOD,
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h119 bool setMinLOD(GLfloat minLOD);
DTexture.cpp253 bool Texture::setMinLOD(GLfloat minLOD) in setMinLOD() argument
255 mMinLOD = minLOD; in setMinLOD()
DContext.cpp3100 GLfloat minLOD, maxLOD, maxAnisotropy; in applyTextures() local
3109 minLOD = samplerObject->getMinLod(); in applyTextures()
3122 minLOD = texture->getMinLOD(); in applyTextures()
3144 device->setMinLod(samplerType, samplerIndex, minLOD); in applyTextures()
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1880 SVGA3D_DUMP_PARAMETER(minLOD, f); in SVGA3D_DUMP_HEADER()