Searched refs:minLOD (Results 1 – 7 of 7) sorted by relevance
1231 float minLOD; member1254 float minLOD; member
1023 float minLOD, in SVGA3D_vgpu10_DefineSamplerState() argument1032 borderColor, minLOD, in SVGA3D_vgpu10_DefineSamplerState()
597 float minLOD,
119 bool setMinLOD(GLfloat minLOD);
253 bool Texture::setMinLOD(GLfloat minLOD) in setMinLOD() argument255 mMinLOD = minLOD; in setMinLOD()
3100 GLfloat minLOD, maxLOD, maxAnisotropy; in applyTextures() local3109 minLOD = samplerObject->getMinLod(); in applyTextures()3122 minLOD = texture->getMinLOD(); in applyTextures()3144 device->setMinLod(samplerType, samplerIndex, minLOD); in applyTextures()
1880 SVGA3D_DUMP_PARAMETER(minLOD, f); in SVGA3D_DUMP_HEADER()