Searched refs:minLoc (Results 1 – 1 of 1) sorted by relevance
1320 const int minLoc = gl.getUniformLocation(m_program->getProgram(), "u_minBitCount"); in preDraw() local1326 if (minLoc == -1) in preDraw()1329 gl.uniform1i(minLoc, minBitCount); in preDraw()1338 const int minLoc = gl.getUniformLocation(m_program->getProgram(), "u_minBitCount"); in preDraw() local1347 if (minLoc == -1) in preDraw()1350 gl.uniform1i(minLoc, minBitCount); in preDraw()