Searched refs:minUniformBlockSize (Results 1 – 2 of 2) sorted by relevance
67 const GLint minUniformBlockSize = 16384; in init() local69 const GLint cvuc = (minVertexUniformBlocks*minUniformBlockSize)/4 + minVertexUniformComponents; in init()70 …const GLint cguc = (minGeometryUniformBlocks*minUniformBlockSize)/4 + minGeometryUniformComponent… in init()71 …const GLint ctcuc = (minTessControlUniformBlocks*minUniformBlockSize)/4 + minTessControlUniformCom… in init()72 …const GLint cteuc = (minTessEvaluationUniformBlocks*minUniformBlockSize)/4 + minTessEvaluationUnif… in init()73 …const GLint cfuc = (minFragmentUniformBlocks*minUniformBlockSize)/4 + minFragmentUniformComponent… in init()
431 const int minUniformBlockSize = 16384; in init() local432 …const int minCombinedVertexUniformComponents = (minVertexUniformBlocks*minUniformBlockSize)/4 + m… in init()433 …const int minCombinedFragmentUniformComponents = (minFragmentUniformBlocks*minUniformBlockSize)/4 … in init()492 …ASE(max_uniform_block_size, GL_MAX_UNIFORM_BLOCK_SIZE, GLint64, minUniformBlockSize); in init()