Searched refs:mipmap_height (Results 1 – 1 of 1) sorted by relevance
9620 const unsigned int mipmap_height = m_texture_height >> n_mipmap; in initTextures() local9622 …unsigned char* data = new unsigned char[mipmap_width * mipmap_height * m_texture_n_components]; in initTextures()9632 for (unsigned int y = 0; y < mipmap_height; ++y) in initTextures()9653 mipmap_width, mipmap_height, GL_RGBA, GL_UNSIGNED_BYTE, data); in initTextures()10053 const unsigned int mipmap_height = m_texture_height >> n_mipmap; in initTextures() local10056 for (unsigned int n_texel = 0; n_texel < mipmap_height * mipmap_width; ++n_texel) in initTextures()