Searched refs:monster_offset (Results 1 – 3 of 3) sorted by relevance
/external/flatbuffers/grpc/tests/ |
D | GameFactory.java | 15 int monster_offset = Monster.endMonster(builder); in createMonster() local 16 Monster.finishMonsterBuffer(builder, monster_offset); in createMonster() 28 int monster_offset = Monster.endMonster(builder); in createMonsterFromStat() local 29 Monster.finishMonsterBuffer(builder, monster_offset); in createMonsterFromStat()
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D | grpctest.cpp | 55 auto monster_offset = in Retrieve() local 59 fbb_.Finish(monster_offset); in Retrieve() 105 auto monster_offset = CreateMonster(fbb, 0, 0, 0, fbb.CreateString("Fred")); in StoreRPC() local 107 mb.Finish(monster_offset); in StoreRPC()
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D | message_builder_test.cpp | 244 …auto monster_offset = CreateMonster(mb, 0, 150, 100, mb.CreateString(m1_name), 0, m1_color, Any_NO… in builder_move_ctor_conversion_before_finish_test() local 245 mb.Finish(monster_offset); in builder_move_ctor_conversion_before_finish_test() 280 …auto monster_offset = CreateMonster(mb, 0, 150, 100, mb.CreateString(m1_name), 0, m1_color, Any_NO… in builder_move_assign_conversion_before_finish_test() local 281 mb.Finish(monster_offset); in builder_move_assign_conversion_before_finish_test()
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