Home
last modified time | relevance | path

Searched refs:movementDirection (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DCollisionSystem.java109 public boolean castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection, in castRay() argument
114 mTileSegmentTester.setup(movementDirection, mTileWidth, mTileHeight); in castRay()
127 tempHitNormal, movementDirection, excludeObject)) { in castRay()
152 Vector2 movementDirection, FixedSizeArray<HitPoint> hitPoints, in testBox() argument
166 if (movementDirection != null) { in testBox()
167 if (movementDirection.x < 0.0f) { in testBox()
172 if (movementDirection.y < 0.0f) { in testBox()
208 movementDirection, excludeObject, worldTileOffset, hitPoints); in testBox()
223 movementDirection, excludeObject, Vector2.ZERO, hitPoints); in testBox()
433 Vector2 movementDirection, GameObject excludeObject) { in testSegmentAgainstList() argument
[all …]