Searched refs:movementDirection (Results 1 – 1 of 1) sorted by relevance
/external/replicaisland/src/com/replica/replicaisland/ |
D | CollisionSystem.java | 109 public boolean castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection, in castRay() argument 114 mTileSegmentTester.setup(movementDirection, mTileWidth, mTileHeight); in castRay() 127 tempHitNormal, movementDirection, excludeObject)) { in castRay() 152 Vector2 movementDirection, FixedSizeArray<HitPoint> hitPoints, in testBox() argument 166 if (movementDirection != null) { in testBox() 167 if (movementDirection.x < 0.0f) { in testBox() 172 if (movementDirection.y < 0.0f) { in testBox() 208 movementDirection, excludeObject, worldTileOffset, hitPoints); in testBox() 223 movementDirection, excludeObject, Vector2.ZERO, hitPoints); in testBox() 433 Vector2 movementDirection, GameObject excludeObject) { in testSegmentAgainstList() argument [all …]
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