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Searched refs:msaa (Results 1 – 25 of 72) sorted by relevance

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/external/mesa3d/src/gallium/drivers/vc5/
Dvc5_blit.c55 bool msaa = (info->src.resource->nr_samples > 1 ||
57 int tile_width = msaa ? 32 : 64;
58 int tile_height = msaa ? 32 : 64;
138 if (!job->msaa && info->src.resource->nr_samples > 1) {
139 job->msaa = true;
153 job->msaa = msaa;
Dvc5_job.c198 if (job->msaa) in vc5_job_set_tile_buffer_size()
260 job->msaa = true; in vc5_get_job()
267 job->msaa = true; in vc5_get_job()
Dvc5_resource.c345 bool msaa = prsc->nr_samples > 1; in vc5_setup_slices() local
349 bool uif_top = msaa; in vc5_setup_slices()
363 if (msaa) { in vc5_setup_slices()
Dvc5_program.c358 if (job->msaa) { in vc5_update_compiled_fs()
359 key->msaa = vc5->rasterizer->base.multisample; in vc5_update_compiled_fs()
Dvc5_context.h257 bool msaa; member
Dvc5_draw.c96 config.multisample_mode_4x = job->msaa; in vc5_start_draw()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_blit.c54 bool msaa = (info->src.resource->nr_samples > 1 || in vc4_tile_blit() local
56 int tile_width = msaa ? 32 : 64; in vc4_tile_blit()
57 int tile_height = msaa ? 32 : 64; in vc4_tile_blit()
137 if (!job->msaa && info->src.resource->nr_samples > 1) { in vc4_tile_blit()
138 job->msaa = true; in vc4_tile_blit()
152 job->msaa = msaa; in vc4_tile_blit()
Dvc4_emit.c91 if (job->msaa || vc4->prog.fs->disable_early_z) in vc4_emit_state()
99 if (!job->msaa) { in vc4_emit_state()
Dvc4_job.c190 job->msaa = true; in vc4_get_job()
199 job->msaa = true; in vc4_get_job()
206 if (job->msaa) { in vc4_get_job()
437 if (job->msaa) { in vc4_job_submit()
Dvc4_nir_lower_blend.c489 if (c->fs_key->sample_alpha_to_one && c->fs_key->msaa) in vc4_nir_blend_pipeline()
605 if (c->fs_key->msaa && blend_depends_on_dst_color(c)) { in vc4_nir_lower_blend_instr()
Dvc4_context.h281 bool msaa; member
Dvc4_draw.c87 bin.multisample_mode_4x = job->msaa; in vc4_start_draw()
/external/skia/src/gpu/mtl/
DGrMtlTexture.mm58 SkASSERT(false); // Currently we don't support msaa
73 SkASSERT(false); // Currently we don't support msaa
/external/skqp/src/gpu/mtl/
DGrMtlTexture.mm58 SkASSERT(false); // Currently we don't support msaa
73 SkASSERT(false); // Currently we don't support msaa
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.msaa.txt22 + dEQP-GLES3.functional.fbo.msaa.*
/external/skia/tools/sk_app/mac/
DMetalWindowContext_mac.mm41 // any config code here (particularly for msaa)?
DVulkanWindowContext_mac.mm52 // any config code here (particularly for msaa)?
DGLWindowContext_mac.mm46 // any config code here (particularly for msaa)?
DRasterWindowContext_mac.mm57 // any config code here (particularly for msaa)?
/external/deqp/doc/testspecs/GLES31/
Dfunctional.blend_equation_advanced.txt47 In basic, srgb, and msaa tests, only two quads are rendered. In barrier tests
/external/skia/tools/viewer/
DViewer.cpp77 static DEFINE_int32(msaa, 1, "Number of subpixel samples. 0 for no HW antialiasing.");
866 int msaa = fWindow->sampleCount(); in updateTitle() local
867 if (msaa > 1) { in updateTitle()
868 title.appendf(" MSAA: %i", msaa); in updateTitle()
2050 for (int msaa : {4, 8, 16}) { in updateUIState()
2051 writer.appendS32(msaa); in updateUIState()
/external/skqp/tools/viewer/
DViewer.cpp74 static DEFINE_int32(msaa, 1, "Number of subpixel samples. 0 for no HW antialiasing.");
815 int msaa = fWindow->sampleCount(); in updateTitle() local
816 if (msaa > 1) { in updateTitle()
817 title.appendf(" MSAA: %i", msaa); in updateTitle()
2064 for (int msaa : {4, 8, 16}) { in updateUIState()
2065 writer.appendS32(msaa); in updateUIState()
/external/skqp/tools/sk_app/mac/
DGLWindowContext_mac.mm58 // any config code here (particularly for msaa)?
DRasterWindowContext_mac.mm69 // any config code here (particularly for msaa)?
/external/mesa3d/src/amd/addrlib/gfx9/
Dgfx9addrlib.cpp3039 BOOL_32 msaa = (pIn->numFrags > 1); in HwlComputeSurfaceInfoSanityCheck() local
3071 invalid = msaa || zbuffer || display || (linear == FALSE) || stereo; in HwlComputeSurfaceInfoSanityCheck()
3074 invalid = (msaa && mipmap) || (stereo && msaa) || (stereo && mipmap); in HwlComputeSurfaceInfoSanityCheck()
3077 invalid = msaa || zbuffer || display || stereo; in HwlComputeSurfaceInfoSanityCheck()
3098 zbuffer || msaa || (pIn->bpp == 0) || ((pIn->bpp % 8) != 0); in HwlComputeSurfaceInfoSanityCheck()
3107 invalid = invalid || zbuffer || tex3d || mipmap || msaa; in HwlComputeSurfaceInfoSanityCheck()
3115 invalid = color && msaa; in HwlComputeSurfaceInfoSanityCheck()

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