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Searched refs:multiSampling (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Device/
DVertexProcessor.hpp63 bool multiSampling : 1; member
DVertexProcessor.cpp400 state.multiSampling = context->getMultiSampleCount() > 1; in update()
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp144 state.multiSampling = (data[0] & 0x04) != 0; in LLVMFuzzerTestOneInput()
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp83 bool multiSampling : 1; member
DVertexProcessor.cpp973 state.multiSampling = context->getMultiSampleCount() > 1; in update()