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Searched refs:multisampled (Results 1 – 20 of 20) sorted by relevance

/external/swiftshader/third_party/SPIRV-Tools/source/val/
Dvalidate_image.cpp77 uint32_t multisampled = 0; member
107 info->multisampled = inst->word(6); in GetImageTypeInfo()
269 if (info.multisampled != 0) { in ValidateImageOperands()
311 if (info.multisampled != 0) { in ValidateImageOperands()
347 if (info.multisampled != 0) { in ValidateImageOperands()
464 if (info.multisampled == 0) { in ValidateImageOperands()
496 if (info.multisampled != 0) { in ValidateImageOperands()
558 if (info.multisampled != 0) { in ValidateImageCommon()
591 if (info.multisampled == 1 && in ValidateImageCommon()
714 if (info.multisampled > 1) { in ValidateTypeImage()
[all …]
/external/deqp-deps/SPIRV-Tools/source/val/
Dvalidate_image.cpp77 uint32_t multisampled = 0; member
107 info->multisampled = inst->word(6); in GetImageTypeInfo()
269 if (info.multisampled != 0) { in ValidateImageOperands()
311 if (info.multisampled != 0) { in ValidateImageOperands()
347 if (info.multisampled != 0) { in ValidateImageOperands()
464 if (info.multisampled == 0) { in ValidateImageOperands()
496 if (info.multisampled != 0) { in ValidateImageOperands()
558 if (info.multisampled != 0) { in ValidateImageCommon()
591 if (info.multisampled == 1 && in ValidateImageCommon()
714 if (info.multisampled > 1) { in ValidateTypeImage()
[all …]
/external/mesa3d/src/intel/vulkan/
Danv_nir_lower_input_attachments.c54 const bool multisampled = (image_dim == GLSL_SAMPLER_DIM_SUBPASS_MS); in try_lower_input_load() local
69 nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2 + multisampled); in try_lower_input_load()
/external/mesa3d/src/intel/isl/
DREADME78 For a multisampled surface, this unit has the obvious meaning.
79 A singlesampled surface, from ISL's perspective, is simply a multisampled
107 type multisampled surfaces, an element is a sample.
/external/deqp/external/openglcts/docs/specs/
DCTS_ARB_fragment_shader_interlock.txt71 In case of sample_interlock_* qualifier multisampled texture has to be
96 In case of sample_interlock_* qualifier multisampled texture has to be
DCTS_ARB_texture_filter_minmax.txt89 - texture is not multisampled
/external/mesa3d/src/gallium/docs/source/cso/
Dblend.rst97 multisample is enabled or the destination buffer is multisampled.
101 is enabled or the destination buffer is multisampled.
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fbo.msaa.txt40 colorbuffer contents are then resolved to non-multisampled renderbuffer
/external/skqp/dm/
DDMSrcSink.h62 enum Multisampled { kNotMultisampled, kMultisampled } multisampled; member
64 : type(t), approach(a), multisampled(ms) {} in type()
DDMSrcSink.cpp860 flags.multisampled == SinkFlags::kMultisampled; in veto()
/external/skia/dm/
DDMSrcSink.h62 enum Multisampled { kNotMultisampled, kMultisampled } multisampled; member
64 : type(t), approach(a), multisampled(ms) {} in type()
DDMSrcSink.cpp863 flags.multisampled == SinkFlags::kMultisampled; in veto()
/external/deqp/framework/common/
DtcuRasterizationVerifier.cpp657 const bool multisampled = (args.numSamples != 0); in verifyTriangleGroupInterpolationWithInterpolator() local
707 multisampled); in verifyTriangleGroupInterpolationWithInterpolator()
712 …hts = interpolator.interpolate(triNdx, tcu::IVec2(x, y), viewportSize, multisampled, subPixelBits); in verifyTriangleGroupInterpolationWithInterpolator()
2282 const bool multisampled = (args.numSamples != 0); in verifyTriangleGroupRasterization() local
2325 multisampled); in verifyTriangleGroupRasterization()
2437 const bool multisampled = args.numSamples != 0; in verifyLineGroupRasterization() local
2439 if (multisampled) in verifyLineGroupRasterization()
2495 const bool multisampled = args.numSamples != 0; in verifyLineGroupInterpolation() local
2497 if (multisampled) in verifyLineGroupInterpolation()
/external/skia/src/gpu/mtl/
DGrMtlUtil.mm199 // have any multisampled render targets.
/external/skqp/src/gpu/mtl/
DGrMtlUtil.mm233 // have any multisampled render targets.
/external/deqp/doc/testspecs/GLES31/
Dfunctional.shaders.sample_variables.txt84 sample_mask_in.sample_mask cases test gl_SampleMaskIn that with multisampled
/external/mesa3d/src/gallium/docs/source/
Dscreen.rst242 a multisampled depth buffer into a single-sampled texture (or depth buffer).
750 which isn't multisampled.
Dtgsi.rst880 accessed. 3 components + level. If the texture is multisampled, then
918 undefined. If the texture is not multisampled, this function returns
2476 target is not multisampled, the result is (0.5, 0.5, undef, undef).
2483 Query the number of samples in a multisampled resource or render target.
2495 target is not multisampled, the result is (1, 0, 0, 0).
Dcontext.rst69 the frambuffer surface(s) are multisampled. Also, this mask is AND-ed
/external/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c1202 bool multisampled = w[6]; in vtn_handle_type() local
1211 if (multisampled) { in vtn_handle_type()