Searched refs:must_be_shader_input (Results 1 – 6 of 6) sorted by relevance
253 val->variable_referenced()->data.must_be_shader_input = 1; in visit_leave()
1715 consumer_var->data.must_be_shader_input) { in record()1716 producer_var->data.must_be_shader_input = 1; in record()1724 var->data.must_be_shader_input) { in record()1820 if (var->data.must_be_shader_input || in assign_locations()2011 (var->data.must_be_shader_input << 6); in compute_packing_class()
763 if (var->data.explicit_location || var->data.must_be_shader_input) in needs_lowering()
216 if (formal->data.must_be_shader_input) { in verify_parameter_modes()251 var->data.must_be_shader_input = 1; in verify_parameter_modes()
809 unsigned must_be_shader_input:1; member
5730 interpolant->data.must_be_shader_input = 1; in _interpolateAtCentroid()5742 interpolant->data.must_be_shader_input = 1; in _interpolateAtOffset()5755 interpolant->data.must_be_shader_input = 1; in _interpolateAtSample()